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I just read the long article on suspension that Dominic posted from Sam and I was wondering what the best overall setup would be...companies, sizes, part numbers etc.? The setup I want would be for pure handling no real drag racing.
Thanks,
-Andrew
People will disagree about that. If you're talking competitive autocross, the first step is to get a rulebook and see what you _can_ do without moving up your class ($$$$).
<blockquote>quote:</font><hr>Originally posted by V6Bob: People will disagree about that. If you're talking competitive autocross, the first step is to get a rulebook and see what you _can_ do without moving up your class ($$$$).<hr></blockquote>
Holla back to that. Furthermore, the best autoX setup is a good driver, end of story. Don't even bother with making a fast car until you can drive (i.e. -- have tried at least 5 events or so). Mods tend to make a car faster but twitchy. Start with a car that's easy to drive to learn some skills, then move up.
To answer your question, though, Sam sells some nice revalved Bilsteins. SFCs will put you in a way too high class, but you could always do a rollbar. [img]smile.gif[/img]
A lot will come down to tires when you get into setups. Tires will help gobs more than any suspension. So, a good reccomendation -- start with the stock car, learn to drive, then add tires, then add suspension stuff. But more power -- intake, exhaust, never hurts.
(Except I'm pondering restricting the exhaust to gain torque, anyone think this is a wise idea?)
-Rob
I agree with the others in that you need to have experience in your car driving it in autox conditions before you know what you'd like to change. Fast car, slow driver, can be slower than a slower car with a slow driver... [img]smile.gif[/img]
There is an awful lot you can do but not all of it is legal. If you're trully racing this will matter to you more than anything - if you're not it won't [img]smile.gif[/img]
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